Here’s what’s cooking in the sidx1 lab. Not everything here will get finished. Some of it might explode. That’s part of the plan.
Zytrix OS v3.3
New boot sequence with startup music
Add app store simulator
.sidx1app auto-launch support
Full-screen fake terminal mode
Simple Shooter Sandbox Mode
No enemies—just missiles, systems, and modding
Players can tweak gravity, clone limits, health regen speed, etc.
Possibly turn it into a Scratch-engine-powered physics sim?
sidx1 Language IDE
Drag-and-drop + text combo interface
Built-in terminal
Save/load .sidx1 projects
Real-time script execution inside the editor
Encryption Tool v3
Add QR code-based unlock option
More fake logic layers (Rust, Zig, Go)
Obfuscation that evolves each time the file is saved
Game Engine in Scratch
Build a game engine inside Scratch
Project loader, sprite manager, reusable UI, save slots
Not efficient—but cool
Strike Part 3: Movie Engine
Tool to pre-visualize scenes from the movie version
AI-assisted camera movement, scripted actions, dialogue triggers
Voice-Controlled Scratch Game
Use external mic input to move, shoot, and trigger events
Combine with browser-to-Scratch communication system
A Scratch-powered OS (bootloader just runs a game layer)
A custom Scratch mod with native plugins, no cloud limit, 60fps
A platformer with live-coded levels—players change the logic mid-game
A web app builder powered by .sidx1app files
Plans will change. Some of this will launch. Some of it will break everything.
Either way, it’s gonna be fun.